I have often been asked for products that teach the concepts of fractions besides the old and possibly tired fraction pie resource. TOS Crew has reviewed a few good and different ones in that you can check out in the Blog Cruise archives. Recently, though, a couple of fun game products were sent to us to review that I think are quite unique. If your student really doesn’t feel motivated to learn fractions, the one I was sent is definitely worth a try. Fractazmic is a fun game that teaches fractions and numbers and measurement. And did I mention that it is a game! What better way to learn!
The basics of the game are to create a hand and have the most hands before any player runs out of cards. A hand is created by adding together the fraction cards of the same suit to equal one. There are three suits in three different colors. The sixteenths suit is red, the twelfths suit is blue, and the tenths suit is green. Within a suit, the cards show fractions that can be added together. When you have cards that total together to equal 1 in that suit, you have a hand. For example, in the twelfths suit or blue cards, you might have ¼ and 1/3 and 5/12. Those fractions when changed to equivalent fractions with the same denominator can be added to equal 1 such as 3/12 plus 4/12 plus 5/12 equals 12/12 or 1. Using graphical depictions on the colorful cards, the student can quickly make the mental calculations required while learning and reinforcing the concepts of equivalent fractions and adding of fractions. Each suit uses a different application for representation of the fraction amount such as eggs in a cartoon for the twelfths suit, water in a water bottle for the tenths suit, and a close up view of a ruler for the sixteenths suit thus teaching the concepts of numbers, fractions, and measurement. To aid even further the quick mental calculation, the ruler graphic used in the sixteenths suit also depicted cute little brown ants and green grasshoppers to visually and quickly see one sixteenth unit and 4 sixteenths units. This visually helps the student to remember that 1 grasshopper is 2/8 or 4/16 allowing for quick denominator change and adding along with the addition of the number of ants to better see and calculate the ones. This is an excellent use of visuals for mental calculation and concept reinforcement.
Along with the colorful concept depictions, the game play is simple and fast moving to motivate and encourage even the most reluctant of math learners. The play really does make it fun while teaching the complex concepts and the “why it works” behind the math.
Many special needs populations should benefit from the colorful representations of the fractions in comparison of equivalency especially learning disabled students. I will give suggestions for modifying the cards or adding to the cards that can work, especially if you wish to include your special needs students in play with your other students. These are merely suggestions. You may feel that they are more complex or work intensive than the benefit brings. You can decide that for yourself. If you have students who really need more tactile and kinesthetic representations, start with tutor-aided demonstration games where the student has a tutor to help him manipulate real objects of an egg carton with wooden or plastic eggs, a liter water bottle with the same graduated increments (if the student needs more than just counting the line markings to visually see the amount, use a clear water bottle and pre-measured colored plastic page strips that can be slipped inside the bottle to represent water to the desired level), and an oversized ruler or card-drawn ruler (if needed or to add more textured manipulation for the student who needs multisensory input to attach meaning to objects and words, and allow for the same visual effect for quick mental calculation, use appropriately sized models of an ant and a grasshopper). For blind and DeafBlind students, I would use the real objects first to help the student grasp the representation of the fraction and addition of fractions. The cards are easily brailled with the fractions each card represents and the word name or fraction name with the word suit to distinguish suit differences. After the student fully grasps the object representations, tactile markings can be placed on the cards to remind the student of the components for calculation. Or the cards can be brailled with the additional cell for the suit fraction such as the ¼ card of the twelfths suit can be brailled with “3 eggs” or the 3/12 fraction cells. Thus, the card would have the ¼ braille cells (with or without the number braille sign), the word twelfths or the number 12 and ths cells for 12ths representing the suit, and the braille cells for 3/12 or “3 eggs to cover all of the needed information to play the game successfully depending on the memory aids needed for the student. It must be noted that tactile markings and braille cells will make it necessary to be gentler when shuffling and during game play. Tactile markings may have to be reapplied occasionally, too. Again, these modifications are just ways to try to make the cards more useful to more student populations.
Fractazmic can be found at http://www.fractazmic.com for just $6.95. The website also describes other ways to play and listings of other great card games to learn other math concepts.
To read other reviews about this product and others from The Old SchoolHouse Crew, go to the TOS Crew blog.
Though I was provided a product to review for this blog, I have not been compensated in any other way, and the opinion expressed here is entirely my own.